Move 18. Tsukami Uke: Open-hand inside block: (a) do not just turn your heels into front stance; your movement is swift to begin and dynamic and your left leg will automatically go left to make space for your block. The conventional explanation about turning on your heels is totally insufficient. Your whole weigh balance is moving from Kokutsu-dachi to Zenkutsu-dachi and you move linearly so your hips never rise; (b) remember as your right arm block draws backward to LOCK in the 45 degree position. This "lock" is important, otherwise you are just posing.
Move 25b: The rear Heian Godan block after nukite is a work of art. Remember in the nukite you have perfect shomen koshi, and this move should have been huge and fast; now as you draw the hand back, it should done in an elegant arc because
Move 26: as elegant as it was the next gedan and fumikomi must be done smashingly fast. When you twist round, you must not have any extraneous movement on the right hand, which must smash down along a linear diagonal vector. Also, you should not have a defensive blocking feel about this gedan, you should be smashing down into your attacker and moving into them- this is a vicious, fast, aggressive move that, in turn, is deeply contrasted by
Move 27: the slow, purposeful and graceful extension of the arm to the open palm for the crescent kick, which should be performed just at the point when the palm is open and the move of the arm finished.
Points dealing with Yamazuki:
(a) Chambering for yamazuki requires setting koshi in extreme hanmi
(b) Remember that you must keep hips paralell and in extreme hanmi; having your leading hip significantly lower than your rear hip means your jodan yamazuki kime will leave you unbalanced while neglecting hanmi leaves more of a target
(c) KWF does NOT stop- it's tempting, but the energy is going into the fists, not the feet, so you should be thrusting your whole body and hips into the twin punches, not the stop. Think about it- a stomp means your energy and power is going there. NO STOMP, NO STAMP- go into your opponent. If seen it time and time and time again; by the time the person next to me has stomped, I have punched. Yeah, even me. It's faster, more efficient and more effective to slide. Don't believe me, try it out.
(d) Your head should be tucked in and looking up at your opponent- your yamazuki punches are jodand and chudan, not jodan and gedan and
(e) Remember, as in point (b) your back should be just off vertical, not leaning too far forward. If you are leaning forward more than a little, you are unbalanced. Mind you, that's probably better than being mad ;-)
Points dealing with Scooping Blocks
(a) Great scooping blocks look magnificent. Piddling scooping blocks make you look small. Remember you are scooping away a maegeri; start from the vertical and go and scoop away the kick before the revolution
(b) Move ends in gedan, not chudan and mesen is straight ahead.
Finishing Off: don't forget to take your time in preparing for the final shuto; it makes the final cut a real strong treat.
If I have time, I'll go through the first half of the YS Bassai Dai at a later time.